4/21 Update: Major fixes/improvements


Quite the list since the last update.  This is a large set of changes.

** Inventory now is empty upon start of each new chapter.

** There is now a limit of 9 of each type of item in inventory.  You won't be able to add over this limit.

** Character stat growth/base stats have been revamped.  Characters should be more balanced now.  This is a major reworking.

** DoT spells have been reworked, and now do more DoT /less normal damage.  DoT also is now based on Wisdom.

** Light radius and enemy proximity to follow player both have been reduced in caves.

** NPCs in town now will move randomly every 2-4 seconds instead of a set 3 seconds.

** Enemies have been adjusted slightly to account for the character rebalancing.

** Treasure chests/hidden items that have been opened/found, no longer reappear after a saved game is loaded.

** The elemental stone accessories can no longer be removed with "remove all".  These are meant to be permanent equipment.

** The last few zones of Chapter 3 now have a Potion treasure chest in each (hidden or in sight).

** Evade formulas have been reworked, and there's now a minimum and maximum evade chance.

** DoT no longer is applied if a spell misses.

** There's now slightly less variance in damage per attack.

** Bookshelves in Rainbow and Spirit Town are now against the wall.

** Potion price is set back to 12 (the first uploading of this had it to 1, because I was testing the inventory limit).

** A few other minor fixes and changes.

Get The Mystical Stones Demo

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