7/19 Update: Stat and Battle Changes
Made some changes to stat growth (agility in particular), and increased frequency of "grouped" enemies (more than 1 of same type). Also a few bug fixes, and some modifications of random battle frequency.
* Fixed a couple of shop bugs regarding the leather shield (including the 0 cost in Rainbow Town), and put in the new leather shield graphic.
* Added a 33% chance of getting the same enemy more than once, in addition to the normal chance of that enemy.
* Made a few tweaks to random battle frequency in all 4 chapters.
* Agility now increases same rate as Attack/Defense/Magic Defense/Wisdom.
* Initiative is now based on square root of Agility, which enabled me to reduce the constant used, and this balances initiative MUCH better than previously. This will mainly have the effect of having characters/enemies attacking at a more similar rate than before.
* Fixed a bug in Chapter 3 regarding how often a 2nd enemy appears in first zone.
* Other stats had their increase per level adjusted a little, and a few mistakes were also corrected.
* A few other minor fixes and changes.
Files
Get The Mystical Stones Demo
The Mystical Stones Demo
A very early demo of my project. This page has Browser and Windows Versions.
Status | In development |
Author | freeya |
Genre | Role Playing, Strategy |
Tags | 2D, demo, Fantasy, Female Protagonist, Indie, JRPG, Singleplayer, Turn-based |
Languages | English |
More posts
- 9/30 Update: Boss Bug Fix, Other FixesOct 01, 2021
- 9/16 Update: Bug Fixes and Music ChangesSep 16, 2021
- 9/15 Update: More bug fixesSep 16, 2021
- 9/13 Update: Bug Hotfix (updated)Sep 12, 2021
- 9/12 Update: New Item GraphicsSep 12, 2021
- 9/6 Update: Major Performance ImprovementsSep 07, 2021
- 8/18 Update: Further Performance ImprovementAug 19, 2021
- 8/16 Update: Performance ImprovementsAug 16, 2021
- 6/23 Update: Formula Changes and Bug FixesJun 23, 2021
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